I am trying to get the id of the shape my mouse is currently hovering over.
my shapes are in a container
// creating the layers
gridLayer = new PIXI.DisplayObjectContainer ();
gridLayer.setInteractive(true);
stage.addChild(gridLayer);
and i am creating each shape like this;
function drawHexagon(x,y, size, gap,scale, color, iterI, iterJ, type) {
var shape = new PIXI.Graphics();
// set a fill and line style
shape.beginFill(color);
shape.lineStyle(1, 0xa0a0a0, 1);
size = size-gap;
for (i = 0; i < 7; i++) {
angle = 2 * Math.PI / 6 * (i + 0.5);
var x_i = x + size * Math.cos(angle);
var y_i = y + size * Math.sin(angle);
if (i === 0) {
shape.moveTo(x_i, scale *y_i)
}
else {
shape.lineTo(x_i, scale * y_i)
}
};
shape.endFill();
// calculate and save the axial coordinates
var cX = iterJ - (iterI - (iterI&1)) / 2;
var cZ = iterI;
var cY = -1*(cX+cZ);
shape.hexId = cX + x + cY + y + cZ + z;
shape.hexPosX = x;
shape.hexPosY = y;
shape.setInteractive(true);
shape.mouseover = function(mouseData){
console.log(MOUSE OVER + shape.hexId);
}
shape.click = function(mouseData){
console.log(MOUSE CLICK + shape.hexId);
}
gridLayer.addChild(shape);
}
However, clicking on any shape or hovering over it is not showing me anything in the console. what am i doing wrong?
i have tried both
shape.setInteractive(true)
and
shape.interactive = true
but neither seems to work for me.
EDIT: i have added a jsfiddle. it doesnt works (i dont know how to link things in jsfiddle) but you can see my entire code in there.
http://jsfiddle.net/9aqHz/1/