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/ 10 Years ago, tue, march 18, 2014, 12:00:00
I have a canvas element (canvas-mouse
) that spans the whole screen - its purpose is to draw a 50% opacity circle around the mouse of a certain size (grabsize
). Also on the page will be a number of images in divs. I want these images to be clickable/hoverable, but I also want the 50% opacity circle in canvas-mouse
to appear on top of them.
Is there any way to accomplish this?
HTML:
<canvas id=canvas-mouse class=fullscreen></canvas>
<div class=object die><img src=images/Die_d6.svg></div>
CSS:
html, body {
width: 100%;
height: 100%;
margin: 2px;
overflow: hidden;
color: #FFFFFF;
background-color: #2C744C;
}
canvas.fullscreen {
position: absolute;
left: 0px;
top: 0px;
z-index: -1;
}
.object {
position: absolute;
}
#canvas-mouse {
z-index: 10;
}
JavaScript:
CanvasRenderingContext2D.prototype.drawCircle = function(xpos, ypos, radius, linewidth, linecolor, fill) {
if(typeof(linewidth)===undefined) {
linewidth = 1;
}
if(typeof(linecolor)===undefined) {
linecolor = #000000;
}
this.beginPath();
this.arc(xpos, ypos, radius, 0, 2*Math.PI, false);
this.lineWidth = linewidth;
if(typeof(fill)!==undefined) {
this.fillStyle = fill
this.fill();
}
this.strokeStyle = linecolor;
this.stroke();
}
CanvasRenderingContext2D.prototype.maximize = function() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
}
mousectx = $(#canvas-mouse)[0].getContext(2d);
mousectx.maximize();
//Dice handlers
$(.object.die).hover(function() {
//Hover event goes here
})
$(.object.die).mousedown(function() {
//Click event goes here
})
//Mouse movement handler
$(document).mousemove(function(e){
//Get the mouse positions and put them in {mouse}
mouse.x = e.pageX;z
mouse.y = e.pageY;
//Redraw the grab circle
mousectx.clearCanvas();
mousectx.drawCircle(mouse.x,mouse.y,grabsize,1,#000000,rgba(0,0,255,0.5));
});
Thanks in advance.
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