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rated 0 times [  105] [ 7]  / answers: 1 / hits: 37423  / 7 Years ago, mon, october 9, 2017, 12:00:00

This question is similar to this one: Zoom in on a point (using scale and translate)
or even this one: Image zoom centered on mouse position
but I don't want to do it on a canvas but a normal image (or rather the container div of the image).
So zooming should be as google maps.
I am actually hacking/enhancing iDangerous Swiper zoom (http://idangero.us/swiper/), and that is my starting point, and this is is what I got so far:
https://jsfiddle.net/xta2ccdt/3/



Zoom only with the mouse wheel. The first time you zoom in it zooms perfectly, but I can't figure out how to calculate every zoom after first one.



Here's my code:
JS:



$(document).ready(function(){
$(#slideContainer).on(mousewheel DOMMouseScroll, function (e) {
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
var zoomOut;
if (delta === undefined) {
//we are on firefox
delta = e.originalEvent.detail;
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
zoomOut = !zoomOut;
} else {
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
}
var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
var scale = 1, translateX, translateY;
if(zoomOut){
//we are zooming out
//not interested in this yet
}else{
//we are zooming in
scale = scale + 0.5;
var dimensionMultiplier = scale - 0.5;//when image is scaled up offsetWidth/offsetHeight doesn't take this into account so we must multiply by scale to get the correct width/height
var slideWidth = $(#slide)[0].offsetWidth * dimensionMultiplier;
var slideHeight = $(#slide)[0].offsetHeight * dimensionMultiplier;

var offsetX = $(#slide).offset().left;//distance from the left of the viewport to the slide
var offsetY = $(#slide).offset().top;//distance from the top of the viewport to the slide
var diffX = offsetX + slideWidth / 2 - touchX;//this is distance from the mouse to the center of the image
var diffY = offsetY + slideHeight / 2 - touchY;//this is distance from the mouse to the center of the image

//how much to translate by x and y so that poin on image is alway under the mouse
//we must multiply by 0.5 because the difference between previous and current scale is always 0.5
translateX = ((diffX) * (0.5));
translateY = ((diffY) * (0.5));
}
$(#slide).css(transform, 'translate3d(' + translateX + 'px, ' + translateY + 'px,0) scale(' + scale + ')').css('transition-duration', '300ms');
});


});


HTML:



<div id=slideContainer>
<div id=slide>
<img src=http://content.worldcarfans.co/2008/6/medium/9080606.002.1M.jpg></img>
</div>
</div>


CSS:



#slideContainer{
width:500px;
height:500px;
overflow:hidden;
}
#slide{
width:100%;
height:100%;
}
img{
width:auto;
height:auto;
max-width:100%;
}


I also figured out if I subtract previous translateX and translateY values from the current ones, I can zoom on the same point as much as I want and it will zoom perfectly, but if I zoom on one point and then change the mouse position and zoom in again, it will no longer zoom as it's supposed to. Example: https://jsfiddle.net/xta2ccdt/4/



If I change mouse position, and calculate the X and Y difference between old and new mouse position and add that into the diff calculation it will zoom correctly the second time. But the third time looks like that difference still gets subtracted from the total calculation and this will cause the translate to move the image away again, after that if we hold the mouse in the same position it will zoom correctly again.
So I figured I'll just add the difference between old and new mouse position every time I calculate the new diff, and this kind of works, there is no longer a jump like it was when I stopped adding the mouse position difference, but it's still not zooming on the same position, with each new zoom it moves (offsets) the image by a small amount. I figure this is because there is a new zoom value each time, but the offset is not linear, it's everytime smaller approaching zero, and I can't figure out how to offset the offset.
Here is the new example: https://jsfiddle.net/xta2ccdt/5/
New image in the example: old one is no longer available: https://jsfiddle.net/xta2ccdt/14/


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 Answers
12

You were close to it, however it's better to store the x,y and scale separately and calculate the transforms based on those values. It makes things alot easier + saves resources (no need to lookup the dom properties over and over),



I've put the code into a nice module:



function ScrollZoom(container,max_scale,factor){
var target = container.children().first()
var size = {w:target.width(),h:target.height()}
var pos = {x:0,y:0}
var zoom_target = {x:0,y:0}
var zoom_point = {x:0,y:0}
var scale = 1
target.css('transform-origin','0 0')
target.on(mousewheel DOMMouseScroll,scrolled)

function scrolled(e){
var offset = container.offset()
zoom_point.x = e.pageX - offset.left
zoom_point.y = e.pageY - offset.top

e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
if (delta === undefined) {
//we are on firefox
delta = e.originalEvent.detail;
}
delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency

// determine the point on where the slide is zoomed in
zoom_target.x = (zoom_point.x - pos.x)/scale
zoom_target.y = (zoom_point.y - pos.y)/scale

// apply zoom
scale += delta*factor * scale
scale = Math.max(1,Math.min(max_scale,scale))

// calculate x and y based on zoom
pos.x = -zoom_target.x * scale + zoom_point.x
pos.y = -zoom_target.y * scale + zoom_point.y


// Make sure the slide stays in its container area when zooming out
if(pos.x>0)
pos.x = 0
if(pos.x+size.w*scale<size.w)
pos.x = -size.w*(scale-1)
if(pos.y>0)
pos.y = 0
if(pos.y+size.h*scale<size.h)
pos.y = -size.h*(scale-1)

update()
}

function update(){
target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
}
}


Use it by calling



new ScrollZoom($('#container'),4,0.5)


The parameters are:




  1. container: The wrapper of the element to be zoomed. The script will
    look for the first child of the container and apply the transforms
    to it.

  2. max_scale: The maximum scale (4 = 400% zoom)

  3. factor: The zoom-speed (1 = +100% zoom per mouse wheel tick)



JSFiddle here


[#56275] Friday, October 6, 2017, 7 Years  [reply] [flag answer]
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kenandwightb

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