I'm trying to do a Tic-Tac-Toe game and I have issues when changing the background image to the image of the X or O. I'm taking the <td>
cell id with the event listener click on my <td>
cell.
This is the creation of my table with all the cells identified and with the images included in all the cells with different ids.
function
function BuildTable(rows, cols) {
BuildDivJeu();
var table = document.createElement(TABLE);
table.id = Table;
document.getElementById(Jeu).appendChild(table);
for (var row = 1; row <= rows; row++) {
var rangee = document.createElement(TR);
rangee.id = row;
document.getElementById(Table).appendChild(rangee);
for (var col = 1; col <= cols; col++) {
var cellule = document.createElement(TD);
var img = document.createElement(IMG);
cellule.id = R + row + C + col;
img.setAttribute(id, cellule.id);
img.setAttribute(src, Images/VN.png);
img.setAttribute(alt, VN)
cellule.appendChild(img);
document.getElementById(row).appendChild(cellule);
cellule.addEventListener(click, Jouer);
}
}
}
This is my function that changes the images in the cell depending on which cell is clicked.
function Jouer() {
var x = event.currentTarget
var id = x.id;
var imgx = document.getElementById(id);
var imgo = document.getElementById(id);
if (turn % 2 == 0) {
if (x.alt != VN | x.alt != ON) {
if (imgx.hasAttribute(alt)) {
imgx.setAttribute(src, Images/XN.png);
imgx.setAttribute(id, XN);
imgx.setAttribute(alt, XN);
}
x.appendChild(imgx);
}
turn++;
} else {
if (x.id != VN | x.id != XN) {
if (imgo.hasAttribute(alt)) {
imgo.setAttribute(src, Images/ON.png);
imgo.setAttribute(id, ON);
imgo.setAttribute(alt, ON);
}
x.appendChild(imgo);
}
turn++;
}
}
When i click on the cell that I want to put my X or O it doesn't work with the error message as the title of this pot mention. I wonder how I could proceed to change the image in the cell with their new ids.