I'm really sorry if anything like this has been posted here before but I couldn't find anything, I'm kinda new to the site still!
So for a while now I've been learning a bit about game development through html5 and javascript and I stumbled upon making tileset maps, I now have a tileset and an 2D array that I want to put certain tiles in (the number varies between 6 and 10 in this case).
I figured it could be a cool function to make the map choose between a small set of similar tiles so I don't have to specifically number every tile in the array(just define the type)
The method I have currently is probably the best for being able to define types but I want something that looks a bit cleaner and/or information to why my cleaner version dosen't work.
var ground = [
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()],
[tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile(),tile()]];
function tile() {
var y = (Math.random() * 5 | 0) + 6;
return y;
}
This is the code I've been using so far, I have to edit every element of the code with the tile() function to get a random number in each one, what I wanted to have was something like this:
for (var i = 0 ; i < 15; i++) {
for (var j = 0; j < 9; j++) {
ground[[i],[j]] = (Math.random() * 5 | 0) + 6;
}
}
to fill the array without having to add the function to each spot.
I have a feeling that I'm missing a return function or something along those lines but honestly I have no idea.