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/ answers: 1 / hits: 15148
/ 11 Years ago, sat, august 17, 2013, 12:00:00
Given a three.js scene that is initialized on document ready, how can I add a 3D object (such as a simple cube), when the user triggers a click event after the init() function has already fired?
Here's a fiddle that already has the scene setup.
var camera, scene, renderer;
var geometry, material, mesh;
window.addEventListener(click, onClick, false);
function onClick() {
alert(Replace me with code to add an object!);
}
var init = function () {
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0x000000,
wireframe: true,
wireframeLinewidth: 2
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
var animate = function () {
requestAnimationFrame(animate);
mesh.rotation.x = Date.now() * 0.0005;
mesh.rotation.y = Date.now() * 0.001;
renderer.render(scene, camera);
}
init();
animate();
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