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/ 12 Years ago, thu, january 17, 2013, 12:00:00
I'm making a simple canvas where the user uses WASD to move a rectangle up, left, down, right, respectively. The animation works fine for S and D keys, but when I tried to do the a key it doesn't work, and I'm not sure why. Below is my code.
//event listener
window.addEventListener(keydown, onKeyDown, false);
window.addEventListener(keyup, onKeyUp, false);
function onKeyDown(event){
var keyCode = event.keyCode;
switch(keyCode){
case 68: //d
keyD = true;
break;
case 83: //s
keyS = true;
break;
case 63: //a
keyA = true;
break;
}
}
function onKeyUp(event){
var keyCode = event.keyCode;
switch(keyCode){
case 68: //d
keyD = false;
break;
case 83: //s
keyS = false;
break;
case 63: //a
keyA = false;
break;
}
}
//neccessary variables
var tickX = 10;
var tickY = 10;
var keyW = false;
var keyA = false;
var keyS = false;
var keyD = false;
//main animation function
function drawStuff(){
window.requestAnimationFrame(drawStuff);
var canvas = document.getElementById(myCanvas);
var c = canvas.getContext(2d);
c.clearRect(0,0,500,500);
c.fillStyle = blue;
c.fillRect(tickX,tickY,100,100);
if(keyD == true){
tickX+=5;
}
if(keyS == true){
tickY+=5;
}
if(keyA == true){
tickX--;
}
}
window.requestAnimationFrame(drawStuff);
Is this a problem with decrementing tickX? Any help is appreciated!
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