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rated 0 times [  32] [ 3]  / answers: 1 / hits: 18009  / 12 Years ago, mon, july 30, 2012, 12:00:00
unknown406c8f2d5ecb:proves airrider3$ node tronServer.js
[Error: dlopen(/Users/airrider3/Documents/proves/node_modules/now/node_modules/node-proxy/build/Release/nodeproxy.node, 1): no suitable image found. Did find:
/Users/airrider3/Documents/proves/node_modules/now/node_modules/node-proxy/build/Release/nodeproxy.node: unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00]
Error: dlopen(/Users/airrider3/Documents/proves/node_modules/now/node_modules/node-proxy/build/Release/nodeproxy.node, 1): no suitable image found. Did find:
/Users/airrider3/Documents/proves/node_modules/now/node_modules/node-proxy/build/Release/nodeproxy.node: unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00
at Object.Module._extensions..node (module.js:485:11)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Module.require (module.js:362:17)
at require (module.js:378:17)
at Object.<anonymous> (/Users/airrider3/Documents/proves/node_modules/now/node_modules/node-proxy/lib/node-proxy.js:1:90)
at Module._compile (module.js:449:26)
at Object.Module._extensions..js (module.js:467:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)


It worked perfectly in Linux. I've just installed nodejs, nowjs, etc, runned this server script, but it keeps throwing this error.



Any ideas?



Server code: (it's kind of a tron multiplayer game)



var html = require('fs').readFileSync(__dirname + '/tronMultiplayer.html');
var server = require('http').createServer(function (req, res) {
res.end(html);
});
server.listen(8004);

var nowjs = require('now');
var everyone = nowjs.initialize(server);

var bikes = {};
var killCount = {};
var player = 0;

var EMPTY = -1;
var WALL = -2;

var map = [];
var edge = 100;

var count = 0;
var deadbikes = 0;

var gameON = false;




function resetGame () {

map = [];
for (var i = 0; i < edge; i++){
map.push([]);
for (var j = 0; j < edge; j++){
if (i == 0 || j == 0 || i == edge-1 || j == edge-1/* || Math.floor(Math.random()*30) == 0*/){
map[i].push(WALL);
} else {
map[i].push(EMPTY);
}
}
}

for (var i in bikes){
spawnBike(i)
}
everyone.now.reset(edge);
everyone.now.updateScores(bikes);
}

nowjs.on('connect', function () {
console.log('connect');
bikes[this.user.clientId] = {nick: Anonymous, w:0, i: Math.floor(Math.random()*edge-2)+1, j: Math.floor(Math.random()*edge-2)+1, di : 0, dj : 1, p: player, c: rgba(+Math.floor(Math.random()*255)+ , + Math.floor(Math.random()*255)+,+Math.floor(Math.random()*255)+, 1), alive : false};
killCount[this.user.clientId] = 0;
player++;
console.log(this.user.clientId);
console.log(bikes);
if (!gameON){
gameON = true;
resetGame();
step();
}
});

everyone.now.changeBikeDirection = function (dir) {
console.log(bikes[this.user.clientId].nick + changes his direction to + dir);
var ndi = 0, ndj = 0;
if (dir == left){
ndj = -1;
} else if (dir == right){
ndj = 1;
} else if (dir == up){
ndi = -1;
} else if (dir == down){
ndi = 1;
}
var odi, odj;
odi = bikes[this.user.clientId].di;
odj = bikes[this.user.clientId].dj;

if (odi != ndi && odj != ndj) {
bikes[this.user.clientId].di = ndi;
bikes[this.user.clientId].dj = ndj;
}
killCount[this.user.clientId] = 0;
};

everyone.now.updateNickname = function (theName) {
bikes[this.user.clientId].nick = theName;
everyone.now.updateScores(bikes);
};

function spawnBike (k) {
bikes[k].i = Math.floor(Math.random()*edge*(2/4) -2)+1 + edge/4;
bikes[k].j = Math.floor(Math.random()*edge*(2/4) -2)+1 + edge/4;
bikes[k].di = 0;
bikes[k].dj = 1;
bikes[k].alive = true;
player++;
}

nowjs.on('disconnect', function () {
console.log(bikes[this.user.clientId].nick + ' has disconnected.');
for (var i in bikes) {
if (i === this.user.clientId) {
killBike(i);
delete bikes[i];
break;
}
}
});

function killBike(k){
var bike = bikes[k];
bike.alive = false;
for (var i = 0; i < edge; i++){
for (var j = 0; j < edge; j++){
if (map[i][j] == bike.player){
map[i][j] = EMPTY;
}
}
}
//delete bikes[k];
}

function checkIfBikeIsDead(k){
//console.log(CheckIfBikeIsDead with id +k);
var bike = bikes[k];
if (bike.alive){
//console.log(Checking current position);
if (map[bike.i][bike.j] != EMPTY){
//console.log(Ouch, Cell was +map[bike.i][bike.j]);
bike.i -= bike.di;
bike.j -= bike.dj;
killBike(k);

for (var i in bikes){
if (i != k){
if (bikes[i].alive){
bikes[i].w++;
}
}
}
everyone.now.updateScores(bikes);
return true;
} else {
//console.log(Safe and sound);
map[bike.i][bike.j] = bike.p;
return false;
}
} else {
return false;
}

}

function traceMap() {
console.log(---------------------------------------------------------------------);
var s = ;
for (var i = 0; i < edge; i++){
s = [;
for (var j = 0; j < edge; j++){
if (map[i][j] == undefined){
console.log(We found an undefined at (+i+,+j+));
} else {
s += map[i][j].toString() + , ;
}
}
s += ];
console.log(s);
}
}

function step () {

count = 0;
deadbikes = 0;

for (var k in bikes){
killCount[k]++;
if (killCount[k] > 2000){
killBike(k);
delete bikes[k];
} else {
count++;
if (bikes[k].alive){
bikes[k].i += bikes[k].di;
bikes[k].j += bikes[k].dj;
if (checkIfBikeIsDead(k)){
deadbikes++;
}
} else {
deadbikes++;
}
}
}

if (count > 0){
if (count == deadbikes){
resetGame();
}
setTimeout(step, 50);
everyone.now.receiveNewPositions(bikes);
// traceMap();
} else {
gameON = false;
}


}

More From » macos

 Answers
12

Nevermind. Facepalm. The node_modules folder I had was the same that I used/installed in Linux, so I believe that some parts were compiled specifically for Linux, or whatever.



Solved by erasing the node_modules folder and reinstalling.



I hope it helps to anyone with the same doubt!


[#83991] Friday, July 27, 2012, 12 Years  [reply] [flag answer]
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trayvon

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