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rated 0 times [  139] [ 2]  / answers: 1 / hits: 38127  / 13 Years ago, thu, february 23, 2012, 12:00:00

I have the following which doesn't work correctly:



var canvas = new fabric.Canvas('canvas');


canvas.observe('mouse:down', function(e) { mousedown(e); });
canvas.observe('mouse:move', function(e) { mousemove(e); });
canvas.observe('mouse:up', function(e) { mouseup(e); });


var started = false;


var x = 0;
var y = 0;


/* Mousedown */
function mousedown(e) {

var mouse = canvas.getPointer(e.memo.e);

started = true;

x = mouse.x;
y = mouse.y;

var square = new fabric.Rect({

width: 1,
height: 1,
left: mouse.x,
top: mouse.y,
fill: '#000'

});


canvas.add(square);
canvas.renderAll();
canvas.setActiveObject(square);

}


/* Mousemove */
function mousemove(e) {

if(!started) {

return false;

}

var mouse = canvas.getPointer(e.memo.e);

var x = Math.min(mouse.x, x),
y = Math.min(mouse.y, y),
w = Math.abs(mouse.x - x),
h = Math.abs(mouse.y - y);

if (!w || !h) {

return false;

}

var square = canvas.getActiveObject();

square.set('top', y).set('left', x).set('width', w).set('height', h);

canvas.renderAll();

}


/* Mouseup */
function mouseup(e) {

if(started) {

started = false;

}

}


The above logic is from a simple rectangle drawing system I used without fabric.js so I know it works, just not with fabric.js.



It seems the maths is off or I'm setting the incorrect params with the width/height/x/y values, as when you draw the rectangle does not follow the cursor correctly.



Any help is much appreciated, thanks in advance :)


More From » draw

 Answers
7

Looks like Fabric.js calculates everything from the origin. So, 'Top' and 'Left' are a bit misleading. Check the following link: Canvas Coordinates Have Offset. Also, I've changed a bit of your code:



var canvas = new fabric.Canvas('canvas');
canvas.observe('mouse:down', function(e) { mousedown(e); });
canvas.observe('mouse:move', function(e) { mousemove(e); });
canvas.observe('mouse:up', function(e) { mouseup(e); });

var started = false;
var x = 0;
var y = 0;

/* Mousedown */
function mousedown(e) {
var mouse = canvas.getPointer(e.memo.e);
started = true;
x = mouse.x;
y = mouse.y;

var square = new fabric.Rect({
width: 0,
height: 0,
left: x,
top: y,
fill: '#000'
});

canvas.add(square);
canvas.renderAll();
canvas.setActiveObject(square);

}


/* Mousemove */
function mousemove(e) {
if(!started) {
return false;
}

var mouse = canvas.getPointer(e.memo.e);

var w = Math.abs(mouse.x - x),
h = Math.abs(mouse.y - y);

if (!w || !h) {
return false;
}

var square = canvas.getActiveObject();
square.set('width', w).set('height', h);
canvas.renderAll();
}

/* Mouseup */
function mouseup(e) {
if(started) {
started = false;
}

var square = canvas.getActiveObject();

canvas.add(square);
canvas.renderAll();
}

[#87260] Wednesday, February 22, 2012, 13 Years  [reply] [flag answer]
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jennifer

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