I wanted to upload the image files, draw them into canvas, make changes and save it in the database. I tried to test the base64 value that the canvas image (Pic
) returned, and it is blank. However, I see the result when I append the canvas (Pic
) to the document. What am I doing wrong here?
function handleFileSelect(evt) {
var files = evt.target.files; // FileList object
for (var i = 0, f; f = files[i]; i++) {
if (!f.type.match('image.*')) {
continue;
}
// read contents of files asynchronously
var reader = new FileReader();
// Closure to capture the file information.
reader.onload = (function(theFile) {
return function(e) {
var canvas = document.createElement(canvas);
var datauri = event.target.result,
ctx = canvas.getContext(2d),
img = new Image();
img.onload = function() {
canvas.width = width;
canvas.height = height;
ctx.drawImage(img, 0, 0, width, height);
};
img.src = datauri;
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
document.body.appendChild(canvas); //picture gets uploaded
// Generate the image data
var Pic = canvas.toDataURL(image/png);
console.log(Pic); // => returns base64 value which when tested equivalent to blank
Pic = Pic.replace(/^data:image/(png|jpg);base64,/, )
// Sending image to Server
$.ajax({
// …
});
};
})(f);
reader.readAsDataURL(f);
}
}