What is the best practise for scaling 3d models in Three.js (or other 3d renderers)?
Here is an example I just faced:
I load a model in and realise the size of the model is too small. I then scale the mesh using mesh.scale.set(2,2,2);
and it is perfect size.
What action should I take in this scenario, do I leave it scaled like that (programatically scaled) or do I go back to my 3d modelling software and double the size of the model?
Thanks