I am new to three.js and have starting working with it a lot recently. I really enjoy it and I have created some incredible things. However, I'm unsure why but when setting antialiasing to true I see no difference.
renderer = new THREE.WebGLRenderer({ antialiasing: true });
I have searched for possible solutions, yet I can't seem to find or understand why this doesn't work. Is there something I am missing or need to in order to get antialiasing to work?
EDIT:
Links that helped me fix this issue:
https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_normalmap2.html
https://github.com/mrdoob/three.js/tree/master/examples/js
It took some digging but the developers for three.js have it covered!