So I have been playing around with canvas. Trying to simulate random falling objects, drawing the background image is no problem and not the 2nd img that is supposed to simulate a rain drop.
I can get the drop to come down at a random x but now I am not really sure on how to loop the drop image x times set by the variable noOfDrops.
I left my loop commented out, the working code with just one drop falling randomly is:
<!DOCTYPE html>
<html lang=en>
<head>
<title>Canvas Regn</title>
<script type=text/javascript>
var ctx;
var imgBg;
var imgDrops;
var x = 0;
var y = 0;
var noOfDrops = 50;
var fallingDrops = [];
function setup() {
var canvas = document.getElementById('canvasRegn');
if (canvas.getContext) {
ctx = canvas.getContext('2d');
setInterval('draw();', 36);
imgBg = new Image();
imgBg.src = 'dimma.jpg';
imgDrops = new Image();
imgDrops.src = 'drop.png';
/*for (var i = 0; i < noOfDrops; i++) {
var fallingDr = imgDrops[i];
fallingDr.x = Math.random() * 600;
fallingDrops.push(fallingDr);
}*/
}
}
function draw() {
drawBackground();
ctx.drawImage (imgDrops, x, y); //The rain drop
y += 3; //Set the falling speed
if (y > 450) { //Repeat the raindrop when it falls out of view
y = -25 //Account for the image size
x = Math.random() * 600; //Make it appear randomly along the width
}
}
function drawBackground(){
ctx.drawImage(imgBg, 0, 0); //Background
}
</script>
</head>
<body onload=setup();>
<canvas id=canvasRegn width=600 height=450style=margin:100px;></canvas>
</body>
</html>
If anyone has some good ideas on how to implement that, I would appreciate it alot.