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/ 12 Years ago, thu, october 25, 2012, 12:00:00
There are hundreds of tutorials, how one can crop an image by drawImage() on a canvas.
context.drawImage(imageObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight);
However, I have a canvas that fills the user's browser. By exporting the canvas as an image I would like to export only an area of 640px*480px from (0|0).
Problem: How can I tell javascript to use only 640*480 of the canvas for the toDataURL()?
Here is what I have so far:
$(#submitGraphic).click( function(){
var canvas = document.getElementsByTagName(canvas);
// canvas context
var context = canvas[0].getContext(2d);
// get the current ImageData for the canvas
var data = context.getImageData(0, 0, canvas[0].width, canvas[0].height);
// store the current globalCompositeOperation
var compositeOperation = context.globalCompositeOperation;
// set to draw behind current content
context.globalCompositeOperation = destination-over;
//set background color
context.fillStyle = #FFFFFF;
// draw background/rectangle on entire canvas
context.fillRect(0,0,canvas[0].width,canvas[0].height);
// not working, seems to clear the canvas? browser hangs?
// seems that I can click a white image in the background
/*canvas[0].width = 640;
canvas[0].height = 480;*/
// not working either
/*canvas[0].style.width = '640px';
canvas[0].style.height = '480px';*/
// not working at all
/*context.canvas.width = 640;
context.canvas.height = 480;*/
// write on screen
var img = canvas[0].toDataURL(image/png);
document.write('<a href='+img+'><img src='+img+'/></a>');
})
PS: I do not want to resize or scale, just clipping/cropping to the fixed window. Here I read that you only specifiy canvas.width and canvas.height - but this clears the canvas.
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