I would like to know what kind of limitations there are in using websockets.
Websockets is just so.. powerful. I can't imagine that it is without disadvantages.
Say, what is the number of users that can simultaneously connect to a server (if I'm creating a game and users will connect to the game through WebSockets, what will limit the number of users able to connect at any one time?)
Also is it true that with each additional connection, the quality of the connections (speed and stuff like that) will decrease?